henleinmods: (Default)
Cog Mods ([personal profile] henleinmods) wrote2013-07-13 02:26 am

Premise


PREMISE
The ticking reaches you through the darkness. The soft pulse through the metal calls you forward, followed by the waves of heat settling over your skin. Every breath becomes a little more thick, a little more heavy with humidity and temperature as the ticking grows louder. Then, in a snap like a clock breaking into chime, you awaken.

The rust on the ceiling of your jail cell comes into focus and the door looks like it was left open long ago. On your person is a color-coded prison jumpsuit that is altogether too heavy for this heat. Around your wrist is a bracelet with a number. You may want to remember that number, because for whatever reason your own name escapes you. Even the names of those you once knew are just beyond your grasp. A soft throbbing at the back of your head may also draw your hand up. Where there may have been scalp is now a three inch cold metal strip with a thin vertical opening at the base of your skull.

Outside your cell is a long curved hallway. Follow it to the end and it'll take you to the lobby. When you enter the lobby you see a table with old faded papers, and above that reads an old ripped and faded banner:

WELCOME to the MACHINE

Memory Loss in Henlein
No one enters the machine whole. Like broken tin toys, all characters must find their missing pieces and put their selves back together again. Sometimes through the normal passing of time and sometimes by earning them in events, prisoners will be able to recover them, piece by piece.

However, memories can be stolen, shared, or destroyed because they come in the form of a small round cog. Once inserted into the metal slot found on the back of the character's head, the memory will return to the mind, but also remain on the disk. Once one person uses it, the cog becomes used, but may still be shared with others, letting them see your memories through your eyes. This could also mean that secrets can be stolen simply by finding or stealing another's cog. Some cogs may even be intercepted by someone before the owner has the chance to get it and the memory may be sold, used, or destroyed.

When entering the game, we allow muns to choose how many memories their character loses to give the most control over your game experience. There are only a few mandatory memories that must be missing once they arrive: all characters will not remember their names, or the name of any person within their canon, and they must not remember doing the particular crime for which they were sent here. We also must ask that characters do not lose all their memories, or become unrecognizable in characterization by the process. When a memory is returned to the character, we will simply state what sort of importance the memory is by stating the metal that the cog is made of. It will be up to muns to keep track of what is returned, shared, or stolen. For more on this, please stop by our FAQ.

Death in Henlein

Death changes us all. When a character dies, they do not return the same. With every death, their body will change. It may start with just a finger. Where once was flesh is now an unfeeling mechanical replacement. Soon, it's a leg or an organ. What the city is doing with your body parts, no one knows for sure just yet. One thing is certain: you and the machine are becoming one.

Crimes in Henlein

No one is innocent, especially not in Henlein. Upon application, a character will be assigned a crime for which the city claims that they are guilty. The type of crime for which a character is charged will determine certain event items they may receive and will shape the kind of replacement parts they earn through death penalties. If a person charged with arson dies, their new attachment may produce fire or be able to shield it. A murderer may gain sharp new extremities. These may come in handy considering that there are no laws here within the city and there's no way to know just how dangerous your neighbor truly is.